Server Rules
Respect the land. Respect the people. Survival is earned.
1. General Conduct (IC & OOC)
Respect for community members and baseline participation requirements.
Respect the Community
Toxic behavior, slurs, harassment, or bullying will result in an immediate permanent ban. We are here to tell stories together.
You Must Be 18+
This server contains mature themes. Underage players will be removed.
Microphone Required
A working, decent high quality microphone is required to play. No text-to-speech.
No Rule Lawyering or Technicality Abuse
"Rule lawyering," "actually/technically" arguments, or attempts to exploit ambiguous wording to justify behavior that undermines roleplay are not in line with community standards.
Our rules are written to preserve immersion and give players broad freedom to create meaningful stories, not to create loopholes. Staff may enforce both the letter and the spirit of the rules when actions are clearly aimed at devaluing roleplay through technicalities.
2. Roleplay Standards
Expectations for immersion, roleplay integrity, information boundaries, and consent-sensitive scenes.
Value Your Life (NVL)
You must value your character's life at all times. If someone has a gun to your head, you comply. You are not a superhero.
Stay In Character
Do not break character. If there is a rule break or bug, report it in Discord/ticket system after the scene concludes. Do not pause RP to complain.
Metagaming
Using information gained outside of the game (Discord, streams, etc.) to influence in-game actions is strictly prohibited.
Pin Board
- Immersion-Focused Content: All postings should be presented in an in-character, period-appropriate format, such as public notices, event flyers, business advertisements, or job postings (e.g. offering horse training services, selling ranch supplies, or seeking laborers).
- No Direct Communication: The pin board is not to be used for direct, person-to-person communication. Please use telegrams or written notes for individual correspondence when necessary.
Torture Roleplay
Prior written consent is required before engaging in any form of torture roleplay. Consent must be clearly documented, either through Discord or in-game using /me, and must be available for verification if requested.
Participants must establish and agree upon the extent and limitations of the interaction in advance (e.g. permitting severe bodily harm but prohibiting limb removal).
3. Combat Rules (RDM / VDM)
Baseline requirements for initiation, robbery interactions, escalation, and memory loss on respawn.
Initiation
Any attempt to injure, incapacitate, or capture another player must begin with clear and appropriate roleplay initiation.
Players must communicate their character's intent using available tools (e.g. /me or /do commands, tone, and physical cues).
Other participants must be given a reasonable opportunity to respond, comply, or negotiate prior to any escalation.
RDM (Random Death Match)
Attacking another player without valid roleplay initiation or history is forbidden. You must communicate intent before violence.
VDM (Vehicle Death Match)
Using your horse or vehicle as a weapon to run people over without valid RP reason is not allowed.
New Life Rule (NLR)
NLR applies when you choose to respawn, and respawning includes a pocket wipe.
If you are assisted by a player doctor or a medical assistant, this does not qualify under NLR. These situations should be treated as receiving medical attention without severe injury, and players should roleplay the extent of their injuries appropriately.
When NLR applies after respawn, your memory of the preceding events becomes fragmented; you may recall general locations or companions, but specific granular details are lost to trauma.
These "RP strings" allow for continued investigation and story arcs without providing enough clarity for immediate retaliation.
Additionally, you must not return to the scene of your incapacitation for at least 15 minutes.
Robbery
Criminal activity should prioritize items of clear monetary value, such as cash, firearms, and jewelry.
If taking items without direct monetary value, there must be a clear and reasonable roleplay justification (e.g. a letter that could be used as leverage against the sender or recipient).
"Pocket wiping" is not permitted.
Rob or Down
Players must choose between robbing or incapacitating ("downing") an individual; both actions may not be performed in the same interaction.
If a player is compliant during a robbery, they may not be downed.
Hogtying
Players who are hogtied should not attempt to escape unless they have been left unattended.
Always consider the context of the situation and how your actions will impact the overall roleplay experience for all participants.
Hostage Roleplay
Players should remain mindful of potential time constraints affecting others involved in hostage scenarios.
If an extended roleplay duration is anticipated, prior written consent from all involved parties is required.
4. Territorial Influence & Public Access
Turf can shape roleplay pressure, but never legal ownership, trespass claims, or map-based taxation.
The Core Principle
All land within the territory is considered public and open for travel. Players and groups are strictly prohibited from establishing Criminal Enclaves or claiming De Facto Sovereignty over any town, region, or public asset. Under no circumstances can Law Enforcement (LEO) or other players be treated as trespassers on public land. Enforcing land taxes or entry fees for map areas is not permitted.
1. Defining Turf vs. Ownership
Gangs are encouraged to establish turf to facilitate rivalries and conflict RP. However, turf is an area of influence, not an area of legal ownership.
- Jurisdiction: Because the year is 1900, the Wild West era of lawless towns has ended. Law Enforcement maintains full legal jurisdiction across the entire map.
- Public Access: You may control the vibe of a street through your presence, but you cannot mechanically or verbally bar a player from using a public road or shop.
2. Roleplay Obstruction & Dominant Numbers
While you cannot force the law out of an area via the rulebook, you may use RP to stop them from comfortably conducting their business.
- The Tough Neighborhood Model: If the law enters a gang-heavy area, the gang may use their presence and numbers to make the law's stay uncomfortable.
- Dominance: If a gang has dominant numbers on the scene, they can attempt to intimidate or socially obstruct the law (for example, surrounding a deputy to prevent an arrest). The law must recognize the reality of being outnumbered, but they are not required to leave just because they are told to.
3. The Escalation Ladder (The Culmination Rule)
A gunfight must be the final result of a failed negotiation or a heightening of tensions, never the opening line.
- Phase 1: Posturing. Use dialogue and positioning to establish that the law is not welcome here.
- Phase 2: Obstruction. Non-violent interference (for example, crowding a scene, verbal intimidation, making a scene).
- Phase 3: The Ultimatum. Clear RP warnings that the law's safety is no longer guaranteed if they continue their current course of action.
- Phase 4: Culmination. The gunfight. This only occurs once all parties have had a chance to read the room and choose to either back down or stand their ground.
Kill on Sight (KOS) is strictly prohibited.
4. Business Operations & Fronts
Gangs may operate businesses in their turf, provided they follow these standards:
- Legal Veneer: Businesses (scripted or unscripted) must appear and function as legal places of business to the general public.
- Risk of Seizure: If a business is proven to be involved in laundering or illegal storage, it is subject to investigation and permanent confiscation by the State.
5. The Spirit of the Economy
Money is a tool for storytelling, not a high score. Prioritize character narrative over bank balance.
Guideline: The Spirit of the Economy
In this world, money is a tool for storytelling, not a high score.
We have designed our systems to be flexible and rewarding, but because this is a Roleplay environment rather than a scripted MMO, the mechanics can be "beaten." We are asking you to prioritize your character's narrative over your bank balance.
Character-Driven Finance
Your character's financial status should reflect their story, not your ability to "min/max" a job script.
The "Grind" Paradox: If your character spends 10 hours a day at a mining node without speaking to a soul just to buy the fastest horse or most expensive property, you aren't playing a character—you're running a script.
Economic Realism: If you find a way to make millions due to a mechanical oversight or a lucrative loop, ask yourself: "Does it make sense for my character to suddenly be the wealthiest person in the territory?"
Story Over Stats
We value a character who is "struggling but interesting" over a character who is "rich but empty."
Avoid "Power-Gaming" the Market: Using "meta" knowledge of scripts to maximize profits (min/maxing) is highly discouraged.
Create Friction: Some of the best RP comes from being broke, needing a loan, or having to take a shady job to make ends meet. If you skip the struggle, you skip the story.
The "Golden Rule" of Interaction
Before you engage in a repetitive mechanic to make money, ask yourself:
"Am I doing this to create an interaction, or am I doing this to avoid one?"
If your primary goal is to see a number go up, you are likely missing the point of being here. We don't care how much is in your wallet; we care about the reputation you build and the lives you touch.
Note: We monitor the economy closely. Players found to be "speed-running" the economy or exploiting mechanics at the expense of roleplay will be asked to adjust their playstyle to better fit the community's spirit.